StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit types accessible https://mylesk172f.blogspothub.com/29330509/everything-about-starcraft