Everything of Bananza's terrain is created from voxels, which Motokura stated was the primary variable distinguishing it from Odyssey.[27] Takahashi explained constructing stages from voxels as a lot more handy than polygonal modeling, as builders could "freely Merge voxels and supplies to build terrain and afterwards test it out https://donkey-kong-bananza65319.aioblogs.com/89211556/new-step-by-step-map-for-donkey-kong-bananza